Dev.Diary 1, Inspiration


Dev.Diary 1, Inspiration


I have long been a wargame player since years ago. 

Having played various styles of wargames, from the medieval knights and lords to the rise of powder and musket, from the Great War in trenches, to the modern war in three-dimensional space, I found that among all the popular or byway genres, there is a lack of China. 

Especially, the vital war for modern China, The War of Resistance Against Japanese.

(It is called Second Sino-Japanese War in traditional studies, but I think this name cannot represent the anti-fascist and struggle of national survive for chinese people)

So, when receiving the assignment of building a new media project, the idea of designing a wargame on my own comes to my mind.

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